Shane Moosa
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Dialogue

Wikipedia
16th May 2025

The Divine Somnus Act I - Dialogue Sample

This is the first Act of my game, The Divine Somnus. It showcases my ability to write branching dialogue that influences character growth and reveals details about the world based on the choices players make within it.
Geber Luis
12th May 2025

To Be Human - Dialogue Sample

This is a dialogue excerpt from the first scene of a Twine game I'm developing called "To be Human".
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Worldbuilding

Wikipedia
12th May 2025

The Divine Somnus World Building

This is a work-in progress world building document for a game called "The Divine Somnus". This showcases my ability to lay out a worlds key elements for translation into more detailed lore-bibles.
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Character Bio's

@Dollkye_
12th May 2025

Character Bio's for "Verne"

These are the character bios i craeted for the game "Verne" during my previous game jam.
Geber Luis
12th May 2025

Character Bio For Simon Braugher

Simon Braugher is the main protagonist of the game "To Be Human". This is a breakdown of his character bio.
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Barks and Item Descriptions

FromSoftware
16th May 2025

Barks For The Divine Somnus

This is a look at examples of character and enemy barks that players will hear as they encounter challenges throughout The Divine Somnus.
AquaDrunks
16th May 2025

Item Descriptions for The Divine Somnus

This is a quick overview of the major key items that players will encounter throughout their time in The Divine Somnus.
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My "What If?" Ideas

Crytek
16th May 2025

Hunt Showdown 1896 Feature Idea - Plundering

Breakdown of a Feature I'd Add to Hunt: Showdown 1896. This showcases my ability to use narrative elements to solve in-game problems while taking both developer effort and player satisfaction into full account.
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Shane Moosa

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